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First footage shows X-Plane 12 on Vision Pro, including an ARKit trick in action

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Why This Matters

The integration of X-Plane 12 with Apple Vision Pro marks a significant advancement in mixed reality flight simulation, leveraging ARKit and cloud streaming technology to deliver high-fidelity, immersive experiences. This development highlights the growing potential of AR/VR in gaming and professional training, offering more realistic and interactive environments for users. It also signals Apple's expanding ecosystem, fostering innovation in how consumers and industries engage with digital content.

Key Takeaways

Yesterday we learned that the “world’s most advanced flight simulator” will soon work with Apple Vision Pro. Now we have a first look at how the experience will look, including how ARKit intelligently handles physical controls.

X-Plane 12 is coming to Apple Vision Pro through a companion app this spring. Support will be enabled by visionOS 26.4, which supports Nvidia CloudXR 6.0 technology. The flight simulator will stream in mixed reality to Apple Vision Pro from X-Plane 12 on the Mac, Windows, or Linux.

Now Spatial Insider creator Justin Ryan has shared a first look at how X-Plane 12 works on Apple Vision Pro.

Here’s a first look at X-Plane 12 on Apple Vision Pro!

With visionOS 26.4 and NVIDIA CloudXR 6.0, the simulator streams wirelessly at up to 4K/120fps to your headset.

And if you have a physical yoke or throttle, ARKit uses image detection to recognize them and place them inside… pic.twitter.com/FTYzJH9ALP — Justin Ryan ᯅ (@justinryanio) March 11, 2026

As announced yesterday, the experience supports showing your physical yoke or throttle using ARKit for a more realistic perspective.

Here’s to hoping for more simulators in the future. Apple’s F1 partnership with Apple TV is just begging for a racing sim to arrive.