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I've sold out

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Why This Matters

This article highlights the evolving landscape of open-source software and the personal journey of a developer who has transitioned from contributing to projects like libGDX to joining new ventures. It underscores the importance of community-driven development and the potential for OSS to lead to commercial opportunities, shaping the future of game development and cross-platform tools in the tech industry.

Key Takeaways

I've sold out

2026-04-08

What a nice WebGL shader. Look at draining your battery.

Table of contents

So, this is awkward. I've joined Cristina, Jakob, Ramiz, Vegard, Armin, and Colin at Earendil. And I'm taking pi, the little coding agent that could, with me.

Now, before you get out the pitchforks, hear me out.

Why would you do that?

Many reasons! Let me give you a "quick" history lesson.

"It's like poetry, it rhymes" - the great George Lucas

I've been doing OSS since 2009ish. My first "success story" was libGDX, a cross-platform game development framework. Back in 2011, it was all the rage and the most used game development framework on Android. Some prominent libGDX users included Niantic (Ingress was built with libGDX, Pokemon Go was not) and the peeps behind Slay the Spire. It also powers Spine, a commercial game development tool I've been involved in for almost 10 years now.

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