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Android XR’s April update brought new bugs, but Google’s working on fixes

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Why This Matters

The April update for Android XR introduced significant bugs affecting head tracking and resolution, impacting user experience and highlighting the challenges of early-stage mixed reality platforms. Google's active efforts to address these issues are crucial for ensuring the platform's reliability and adoption in the evolving XR industry.

Key Takeaways

C. Scott Brown / Android Authority

TL;DR The April update for Android XR introduced some new bugs.

Unintended behavior includes poor head tracking and low resolution in certain VR content.

Google says it’s working on solutions for these issues.

Android XR is a young platform, with the first headset to run Google’s mixed-reality operating system hitting store shelves late last year. Google’s been keeping early adopters up to speed on new Android XR developments over on Reddit, and today confirmed that it’s aware of and working on some of XR’s biggest growing pains.

In a post on the Android XR subreddit, Google’s Grace Yang shared that the Android XR team is actively working to fix two issues that have been prevalent for users since the platform’s April update: unreliable head tracking and problems with resolution in certain VR content.

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According to a community post Yang links to, the April Android XR update has been interfering with headset tracking across the UI, both in Android XR’s menus as well as in apps. Reddit user Alexis_Evo says the new “hitches” in tracking have made their “headset almost unusable.” Several commenters on the thread report similar issues.

In another post, user nucleiis says that resolution in apps that run in VR180 (a virtual reality format with content that spans 180 degrees in a half-sphere shape in front of the user) has been slashed, “capped at 50% or lower.” The result is visibly pixelated video.

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