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What about OpenCL and CUDA C++ alternatives?

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Why This Matters

While GPU programming models like OpenCL and CUDA C++ have advanced computing, their limited relevance for AI workloads highlights the challenges of open industry collaboration and the need for specialized AI-focused solutions. Understanding these historical limitations is crucial for developing future AI compute platforms that are both portable and performant.

Key Takeaways

GenAI may be new, but GPUs aren’t! Over the years, many have tried to create portable GPU programming models using C++, from OpenCL to SYCL to OneAPI and beyond. These were the most plausible CUDA alternatives that aimed to democratize AI compute, but you may have never heard of them - because they failed to be relevant for AI.

These projects have all contributed meaningfully to compute, but if we are serious about unlocking AI compute for the future, we must critically examine the mistakes that held them back—not just celebrate the wins. At a high level, the problems stem from the challenges of "open coopetition"—where industry players both collaborate and compete—as well as specific management missteps along the way.

Let’s dive in. 🚀

CUDA C++ Alternatives: OpenCL, SYCL, and More

There are many projects that aimed to unlock GPU programming, but the one I know best is OpenCL. Like CUDA, OpenCL aimed to give programmers a C++-like experience for writing code that ran on the GPU. The history is personal: in 2008, I was one of the lead engineers implementing OpenCL at Apple (it was the first production use of the Clang compiler I was building). After we shipped it, we made the pivotal decision to contribute it to the Khronos Group so it could get adopted and standardized across the industry.

That decision led to broad industry adoption of OpenCL (see the logos), particularly in mobile and embedded devices. Today, it remains hugely successful, powering GPU compute on platforms like Android, as well as in specialized applications such as DSPs. Unlike CUDA, OpenCL was designed for portability from the outset, aiming to support heterogeneous compute across CPUs, GPUs, and other accelerators. OpenCL also inspired other systems like SyCL, Vulkan, SPIR-V, oneAPI, WebCL and many others.

However, despite its technical strengths and broad adoption, OpenCL never became the dominant AI compute platform. There are several major reasons for this: the inherent tensions of open coopetition, technical problems that flowed from that, the evolving requirements of AI, and NVIDIA’s unified strategy with TensorFlow and PyTorch.

“Coopetition” at Committee Speed

In 2008, Apple was a small player in the PC space, and thought that industry standardization would enable it to reach more developers. However, while OpenCL did gain broad adoption among hardware makers, its evolution quickly ran into a major obstacle: the speed of committee-driven development. For Apple, this slow-moving, consensus-driven process was a dealbreaker: we wanted to move the platform rapidly, add new features (e.g. add C++ templates), and express the differentiation of the Apple platform. We faced a stark reality - the downside of a committee standard is that things suddenly moved at committee consensus speed… which felt glacial.

Hardware vendors recognized the long-term benefits of a unified software ecosystem, but in the short term, they were fierce competitors. This led to subtle but significant problems: instead of telling the committee about the hardware features you’re working on (giving a competitor a head start), participants would keep innovations secret until after the hardware shipped, and only discuss it after these features became commoditized (using vendor-specific extensions instead).

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