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How I play video games with spinal muscular atrophy

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Why This Matters

This article highlights innovative assistive technologies that enable individuals with spinal muscular atrophy to access and enjoy video games, demonstrating how adaptive tools can significantly enhance digital inclusion. These advancements not only improve quality of life for users with disabilities but also push the tech industry to develop more accessible solutions for all consumers.

Key Takeaways

How I Actually Play Video Games With SMA: The Tools I Use Every Day

My name is Andrei Cebotar. I’m 37, I live in Moldova, and I have Spinal Muscular Atrophy.

My hands get tired fast — by the end of the day I often can’t feel them at all. I can press one mouse button. That’s mostly what I have to work with. And yet I play games, I write, I have conversations online. This is how.

This isn’t a neutral roundup. These are the tools I use to access my computer and play games. Some of them are part of my daily routine, others I tried and eventually stopped using. What works for me may not work for everyone, but this is the setup I’ve built around my own needs.

PlayAbility — my face is my controller

PlayAbility is a free Windows app that maps facial expressions and head movements to any game input. You set it up through a webcam — no extra hardware. And it works with any PC game that accepts a standard controller or keyboard.

Here’s what my setup actually looks like in practice: I raise both eyebrows — my character jumps. I raise my left cheek — I drink a potion. I raise my right cheek — I activate a specific skill. These are real mappings I use in real games, right now.

What makes this work is that the gestures feel natural after a while. You stop thinking “raise left cheek” and just do it. The response is fast enough that it doesn’t break the flow of gameplay. And because it creates a virtual Xbox controller in the background, the game has no idea you’re not using a standard input — no mods, no special settings needed.

It also works outside of games. You can map expressions to mouse clicks, scrolling, keyboard shortcuts. For someone with one working mouse button, that’s not a small thing.

PlayAbility is free. There’s a paid Pro version if you want unlimited profiles, but everything works without paying.

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