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EverQuest Legends is a powerful nostalgia machine

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Why This Matters

This article highlights the nostalgic power of EverQuest and its ability to forge meaningful family memories through shared gaming experiences. For the tech industry, it underscores the enduring appeal of early MMORPGs and their influence on gaming culture, which continues to resonate with consumers today.

Key Takeaways

I wasn’t surprised when I got the call that my dad was dying, even though we’d been estranged for many years. He’d suffered addiction for decades and eventually ran out of time, which also meant he ran out of time to reconcile with me. About 15 years after we stopped talking, my aunt and uncle held the phone up to his ear — 1,400 miles away, between me in Connecticut and him in Nebraska — to help me say goodbye. I’ll never be sure if he understood my words, but, as I watched waves crash on the shore from the Long Island Sound, I cried and told him I loved him. I forgave him for things he probably never forgave himself for. I hung up, and, soon after, he died. Then I thought about EverQuest.

Dad bought me EQ for my birthday in 2000 when I had just entered high school. He brought it home with a grin on his face. EverQuest was one of the first massive multiplayer online roleplaying games, but at the time, the box just read “fantasy.” Years earlier, we’d explored Sierra Online adventures for MS-DOS. Compared to that, EverQuest was a revelation.

We got hooked on EverQuest immediately. My brother played a Wood-Elf Ranger, my dad played a High-Elf Wizard, and I played a Human Magician. Back in my dad’s small one-bedroom apartment, powered by CompuServe dial-up internet, we had to share EQ. If you know anything about MMOs, you’ll know that sharing one computer is a prickly situation. Taking turns in an MMO is unimaginable these days, the kind of thing you’d only be subjected to if Mr. Beast found a new way to torture people for money. We made it work somehow.

Our home was already primed to appreciate the spectacle of battle. Dad was obsessed with Lord of The Rings. It was the second movie I clearly remember him bringing us to years after the family went to see Titanic in theaters, because fantasy was a big enough deal to warrant the rare movie outing. He’d otherwise source plenty of lessons from cinematic battlegrounds, like this one from Braveheart: “First, learn to use this, then I’ll teach you to use this,” says William Wallace’s fictional movie-uncle Argyle, played by Brian Cox, tapping his noggin before he hoists a broadsword. It was one in a stable of apocryphal tales shared by a man who nearly only let himself cry in public while watching the Notre Dame football movie Rudy. Now I see that these things gave him a permission slip for being vulnerable. I wish he knew they grow permission slips on trees.

EverQuest ended up being one of the most important boxes I ever opened

Thanks to dad’s fateful decision to buy one of the first MMORPGs, EverQuest ended up being one of the most important boxes I ever opened. I went on to spend more than 10,000 hours in EQ and its sequel over the years. Most of those hours had nothing to do with playing the actual game. I formed friendships that could not have existed otherwise, meeting people from all kinds of backgrounds all over the world. You could be anyone you wanted, but EverQuest felt like a rare place online where what people wanted was just to be themselves.

Because of these friendships, I couldn’t put the game down, to the point where my grades at school suffered. This was a difficult thing to explain to parents at the time who justifiably couldn’t appreciate the idea of me spending a month hunting a digital winged horse in South Karana all to collect a Pegasus Feather Cloak for an epic quest that would result in… oh shit, I’m doing it again. Yeah, you can barely even explain this now without sounding like an internet-pilled maniac. Eventually I did capture the legendary Quillmane, but only because I spent weeks befriending a higher-level Ranger who could help me track it down. We kept in touch for a while.

Grades be damned. I ended up learning more from EQ than in a lot of my classrooms, including how to type 120+ words-per-minute by necessity, because you simply had to be able to tell your party as quickly as possible that a mob was on the way to kill everyone. It was an excellent way to avoid taking a typing class.

So it was exciting to learn that the latest owners of EverQuest, which is still going 27 years later, are doing a kind of reboot of the original. Sure, I’ve had problems with the franchise after it was sold off by Sony Online Entertainment and ended up in the hands of Daybreak Game Company. But there’s something rare happening here. Daybreak’s new EverQuest Legends is supported by the developer of an original EQ fan project, Project 1999, which revived the early experience via emulation and custom code for the people who were there from the beginning. It’s not the kind of deal on the scale of Rockstar buying FiveM, the team behind some of the biggest GTA roleplay servers, but it’s just as meaningful.

I’d already played Project 1999 and came away thinking it was one of the greatest digital game preservation projects ever. It’s a largely faithful implementation of the original game with some custom improvements — but forget all of that. Almost as soon as you sign into P99 you’ll be greeted by people who want to shower you with free gear and talk to a person with a similar background. Because, of course, who couldn’t be like-minded if they chose to be in this particular place in history at this particular time in the present. I’ve quietly joked to myself for years that if I make it to a retirement home, I’d be locked into EverQuest reruns, and that actually seems possible now.

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