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Build Systems Discussion

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Why This Matters

This discussion highlights the evolving landscape of build systems, emphasizing their importance in simplifying complex software development workflows. As the industry seeks more efficient, incremental, and customizable solutions, understanding the strengths and limitations of various build tools becomes crucial for developers and organizations alike.

Key Takeaways

Build Systems Discussion

My last blog post got some interest on the permacomputing mailing list, especially as it relates to designing a personal or permacomputing build system. I thought I would give a quick overview of the ../lua/civ build system as well as explore those talked about by the participants, as well as ideas that have been brewing in my brain about a civ package manager.

For reference, here are the build systems presented. For the most part I am not going to give targeted criticism but rather lay out what I believe a good build system needs to accomplish. Most of my criticism will be leveled at bazel and Make:

https://bazel.build Google's build system which can, in real-time, build all software at Google incrementally or from scratch.

../lua/civ - the build system for this project.

Kartik's approach

LM Build System

clib which seems like mostly a collection of small C libraries and scripts to integrate them directly in your source code.

Make - which needs no introduction.

What is a build system or package manager anyway?

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