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Engadget Indie Pitch: 'VILE: Exhumed' physical edition

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What's your game called and what's it about?

My game is called VILE: Exhumed, and it is about exploring an old computer and going down the disturbing rabbit hole of entitlement.

How big is the development team?

The development team is 167cm tall (it's just me!).

How long have you been working on it?

It's hard to measure when you work on something part-time, but somewhere between six months and a year!

What's the origin story of VILE: Exhumed? Share what inspired you.

I made VILE because I was frustrated. I was yearning for control and agency of my own body, and so taking photos covered in blood, as grotesque as it sounds, was powerful. I was wading through difficult feelings and trauma, but it was on my terms and that was awesome. It made me feel strong.

I guess I was "inspired" by the things that had happened to me as well, and the people who were involved in those things. I had to pull from some of the darkest periods of my life, and package it up in VILE.

Talk about the power of discomfort and disgust, and how VILE uses these emotions to authentically examine the insidious nature of misogyny.

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