Nvidia's unannounced DLSS 5 files surface in NBA 2K27, run early via mod in Control
Data miners found a DLSS 5-related DLL file inside NBA 2K27's early access build, containing neural rendering weights tied to Nvidia's next-gen upscaling tech. Although the game has no interface to enable it, modders behind the RenoDX Reshade project extracted the file and got it working in Control, revealing customizable sliders that alter lighting, shadows, and facial detail.
GoKawiil's interpretation of the reporting above, not reported fact.
This leak confirms DLSS 5 development is further along than Nvidia's vague 'this fall' timeline suggested, and shows the neural rendering system substantially reshapes visuals rather than just upscaling resolution. Because the current build is RTX 50-series exclusive and appears unfinished, it also hints at how demanding this feature could be on performance and hardware requirements once officially launched.
- A DLSS 5 DLL was found hidden in NBA 2K27's early access files, though not officially enabled.
- Modders got it running early in Control using the RenoDX Reshade tool, exposing customizable rendering controls.
- The 158MB file with 148 million parameters suggests DLSS 5 is heavier and more complex than previous DLSS versions.
NVIDIA GeForce RTX 5080 Graphics Card — If you want to experiment with the latest DLSS and neural rendering features the moment they land, an RTX 5080 puts you on Nvidia's current-generation architecture. It's the kind of card that gives you headroom when new AI-driven rendering modes prove demanding, as early DLSS 5 testing suggests.
See NVIDIA GeForce RTX 5080 Graphics Card on Amazon → Affiliate link — we may earn a commission on purchases, at no extra cost to you. Product picked by AI based on this article; it is not a tested recommendation.Source: techspot.com — Daniel Sims, 2026-08-27
Published there as: “Modders got Nvidia's controversial DLSS 5 running early, and it's a huge performance hit”
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