Tech News
← Home  ·  All topics

Neural Rendering

15 GoKawiil briefs on this topic

Nvidia's October DLSS 5 update cuts model size 24%, boosts frame rates up to 47%

Nvidia released an updated DLSS 5 neural rendering model that shrinks the number of parameters by 24%, halving execution time and cutting VRAM usage by 20% while claiming similar image quality. Testing in NBA 2K27, the only game currently shipping with DLSS 5, showed the RTX 5080 jumping from 53 FPS to 78 FPS at 4K with the feature enabled, a 47% gain, though frame rates remain well below running without DLSS 5 at all.

Foveated rendering mods for DLSS 5 cut GPU load, nearly double frame rates

Modders have released foveated-imaging tools for Nvidia's DLSS 5 neural rendering, including maximedgoulet's Foveated DLSS5 ReShade add-on and ClarkCheekyKent's standalone CheekyFoveatedDLSS. Both reduce the level of AI-driven rendering detail at the edges of the frame while keeping it high in the center, lowering GPU workload and raising frame rates. Users can adjust the size of the high-detail central zone and the rate at which quality falls off toward the edges.

Modder brings full Nvidia DLSS 5 feature set to three AMD Radeon GPU generations

Developer Daniel Blanco updated his DLSS-NR mod to version 0.8.0, expanding it beyond Neural Rendering to include DLSS Super Resolution 4.5, Frame Generation, and Ray Reconstruction on AMD Radeon RX 6000, 7000, and 9000 series GPUs. The mod also bundles FSR 4.1.1 for consistency and works through a NeuralHub loader that injects these features into any DirectX 12 game using FSR, DLSS, or XeSS.

Modders extract Nvidia's updated DLSS 5 model from NBA 2K27, test it in unsupported games

Modder Renan Maniero extracted a new DLSS 5 Neural Rendering build (310.9.16.0) from NBA 2K27 and enabled it in games that don't officially support DLSS 5. Testing by Gaming Optimized on X found the new model up to 90% faster than the previous build in The Witcher 3, with Nvidia stating the model is 24% smaller, uses 20% less VRAM at 4K, and processes workloads up to 2x faster. The new driver file retains the older model as Preset A alongside the new model as Preset B, making side-by-side comparisons easier.

Nvidia updates DLSS 5 to double speed, cut VRAM use by 20%

Nvidia will roll out an updated DLSS 5 model starting with an NBA 2K27 patch on October 16, claiming it doubles rendering performance and increases overall frame rates by up to 40% while cutting 4K VRAM usage by 20%. The company says all future DLSS 5 titles will use this faster model by default, with Hogwarts Legacy gaining support on November 5, Where Winds Meet also receiving it, and classic games getting neural rendering via RTX Remix from October 23.

Nvidia dials back DLSS 5 facial changes ahead of Hogwarts Legacy launch

Nvidia has released new comparison screenshots showing a less aggressive version of DLSS 5 for Hogwarts Legacy, which will ship with the feature on November 5th. The earlier demo had drawn criticism for making a 15-year-old student look like a middle-aged man, but the new images show more subtle facial and environmental changes. Nvidia is also rolling out an October update that shrinks the DLSS 5 model by 24 percent and cuts 4K VRAM usage by 20 percent, debuting first in NBA 2K27 on October 16th.

OpenDLSS project claims bit-exact Vulkan clone of Nvidia's DLSS 5 neural renderer

A new open-source project called OpenDLSS reimplements the neural network behind Nvidia's DLSS 5, reproducing the same 71-block transformer architecture used in DLSS-NR build 310.8.0, down to matching intermediate outputs at all 75 block boundaries. The project runs on Vulkan using FP8 tensor-core computation, and includes a separate WebGPU browser port that reproduces identical results without tensor cores or FP8 support. Users must supply their own copy of Nvidia's trained model weights to run it.

Modders port Nvidia's DLSS 5 Neural Rendering to AMD Radeon GPUs

An open-source GitHub project called DLSS-NR-on-AMD is reimplementing Nvidia's DLSS 5 Neural Rendering runtime to work on AMD Radeon RX 9000 and RX 7000 series cards, currently supporting DirectX 12 titles that use FSR, including Cyberpunk 2077 and GTA V Enhanced. Early builds saw frame rates collapse from over 80 FPS to around 11-12 FPS on a Radeon RX 9070 XT, but successive alpha releases have delivered roughly 74% combined performance gains within 24 hours, and a new AMDNR launcher now automates installation.

Developer ports Nvidia's DLSS 5 neural rendering to Intel Arc 140V using AI-generated code

A GitHub user known as Uzbekunknown built a project called "dlss-nr-on-intel" that reimplements Nvidia's DLSS 5 71-block U-Net neural network to run on Intel's Xe2 architecture via the Vulkan cooperative matrix extension, rather than wrapping the original DLL. The code was largely written by AI assistants Claude and GPT-6 Astra, with the developer directing the process, and testing on Intel's Arc 140V graphics showed the technique working but extremely slow, around 10.5 fps at 360p in Tekken 7.

Leaker: AMD's RDNA 5 GPUs to add neural rendering, could reach PS6 and next Xbox

Leaker Kepler_L2 claims AMD's upcoming RDNA 5 graphics architecture will include its own neural lighting technology, similar to Nvidia's DLSS 5. Because next-gen consoles are expected to use AMD chips, this feature could bring neural rendering to the PS6 and the next Xbox rather than staying limited to high-end PC cards.

NeuralScreen app applies leaked Nvidia DLSS 5 filter to any Windows app

A modder known as Perseval_BLR, aided by Claude AI, built an app called NeuralScreen that overlays Nvidia's leaked DLSS 5 neural rendering technology onto any windowed application, not just games. Demonstrations show it applied to YouTube gameplay footage, a scene from Interstellar, and Doom 3 running in a window, with customizable presets and key-bound controls for switching, recording, and comparisons.

Modder splits DLSS 5 neural rendering across dual RTX 5060 Ti GPUs for big FPS gains

Developer Marcelo Guibout built a ReShade-based tool called MGPU Bridge that offloads Nvidia's DLSS 5 Neural Rendering step to a second GPU, letting one card handle game rendering while the other applies neural post-processing. Demonstrated on Cyberpunk 2077 and The Blood of Dawnwalker using two RTX 5060 Ti cards, the setup reportedly boosted neural-rendered frame rates by up to 127%, though it requires a second monitor and adds display latency. The project is available on GitHub for others to test.