Original 1993 Iraqi Amiga game Babylonian Twins ported to Godot using LLM-assisted 68000 code reading
Developer Rabah Shihab is porting his 1993 Amiga 500 game Babylonian Twins, written entirely in raw 68000 assembly under wartime sanctions in Baghdad, to the modern Godot engine. He is using a large language model to help parse and interpret the decades-old low-level assembly code that directly manipulated Amiga hardware like the copper list, blitter and CIA chips. This follows an earlier manual port to iPhone made in 2010 by the same original team.
GoKawiil's interpretation of the reporting above, not reported fact.
The project shows how AI tools can now help decode legacy, undocumented low-level code that once required rare hardware manuals and specialized expertise to understand, potentially unlocking preservation of other obscure historical software. It also highlights a remarkable piece of computing history made under extreme resource constraints, now finding new life through modern development tools.
- Babylonian Twins was likely the first commercial video game made in Iraq, built in 1993 under sanctions.
- The original code directly controlled Amiga hardware in 68000 assembly, bypassing the OS entirely.
- An LLM is now being used to help translate that legacy hardware-level code into the modern Godot engine.
The Amiga Book (Bitmap Books) — If this story of hand-coded 68000 assembly and copper lists on an Amiga 500 hit a nostalgic nerve, this beautifully produced retrospective celebrates the Amiga's games, demos and hardware. It's a coffee-table-worthy way to revisit the machine that made Babylonian Twins possible.
See The Amiga Book (Bitmap Books) on Amazon → Affiliate link — we may earn a commission on purchases, at no extra cost to you. Product picked by AI based on this article; it is not a tested recommendation.Source: babyloniantwins.com, 2026-09-03
Published there as: “Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly”
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