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Babylonian Twins

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Original 1993 Iraqi Amiga game Babylonian Twins ported to Godot using LLM-assisted 68000 code reading

Developer Rabah Shihab is porting his 1993 Amiga 500 game Babylonian Twins, written entirely in raw 68000 assembly under wartime sanctions in Baghdad, to the modern Godot engine. He is using a large language model to help parse and interpret the decades-old low-level assembly code that directly manipulated Amiga hardware like the copper list, blitter and CIA chips. This follows an earlier manual port to iPhone made in 2010 by the same original team.