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Auburn mathematician creates 'Go First Dice' that eliminate ties for five players

read original get Go First Dice 4-Player Set → more articles
GoKawiil Brief

Eric Harshbarger, a mathematician at Auburn University, has finally solved a puzzle he began working on in 2012: designing a set of dice that lets five players roll simultaneously to decide turn order, with every player having an equal chance of winning and no possibility of a tie. The finished product, called the Go First Dice, took nearly 15 years to move from theoretical concept to a working physical set.

Why It Matters

GoKawiil's interpretation of the reporting above, not reported fact.

Board games routinely rely on awkward tie-breaking methods like re-rolling or rock-paper-scissors, so a mathematically guaranteed tie-free system is a small but genuinely useful innovation for tabletop gaming. It also shows how a seemingly trivial gaming question can become a serious combinatorics problem worth over a decade of academic effort.

Key Takeaways
Worth a Look

Go First Dice 4-Player Set — These are the very dice the article is about: a matched set engineered so every roll produces a unique ranking, meaning no ties and no re-rolls when deciding turn order. Toss them once at the start of game night and jump straight into playing.

See Go First Dice 4-Player Set on Amazon → Affiliate link — we may earn a commission on purchases, at no extra cost to you. Product picked by AI based on this article; it is not a tested recommendation.

Source: cbc.ca — Catherine Zhu, 2026-09-02

Published there as: “New type of dice guarantees no tie when deciding who goes first”

Read the original report → The summary and analysis above are GoKawiil's own, written from reporting by the source above. Facts and quotes belong to the original publisher.