Skip to content
Tech News
← Back to articles

Why is the internet so upset about NVIDIA's DLSS 5?

read original get NVIDIA GeForce RTX 5080 Graphics Card → more articles
Why This Matters

NVIDIA's DLSS 5 demos triggered a broad backlash after AI upscaling gave game characters a glossy, filtered look critics dubbed 'yassified,' turning a flagship graphics feature into a PR problem. The dispute goes beyond looks to questions of artistic control and homogenization, with artists warning that funneling hundreds of games through one model trained on a single notion of realism could blur their distinct visual identities. Jensen Huang's dismissive 'they're completely wrong' response amplified the anger.

Key Takeaways
Worth a Look

NVIDIA GeForce RTX 5080 Graphics Card — If you want to judge DLSS and NVIDIA's upscaling tech with your own eyes rather than through compressed YouTube demos, an RTX 50-series card is the ticket. The RTX 5080 handles modern ray-traced titles like Resident Evil and Starfield at high settings, and you can toggle the AI features on and off to decide where you land in the debate.

See NVIDIA GeForce RTX 5080 Graphics Card on Amazon → Affiliate link — we may earn a commission on purchases, at no extra cost to you. Product picked by AI based on this article; it is not a tested recommendation.

NVIDIA's DLSS 5 demonstrations have done most of the damage so far. During the GTC showcase back in March, DLSS 5 was run over Resident Evil Requiem and Starfield, but viewers immediately noticed that characters like Requiem's Leon Kennedy and Grace Ashcroft came out with smoothed, glossy faces that, instead of being photorealistic, looked like a beauty filter, with "yassified" becoming the Internet's term for the effect. The most-liked comment under NVIDIA's reveal video, comparing the output to an AI-generated image, outnumbers the video's own likes, with another user quipping, "We have achieved it, everything looks like a YouTube thumbnail now." Within a day, arguments that gamers are right to be disgusted by NVIDIA's DLSS 5 were everywhere the demos were shared.

Responding to the backlash on its reveal video, an NVIDIA representative wrote that "game developers have full, detailed artistic control" over DLSS 5 to "ensure they maintain their game's unique aesthetic."

The backlash against DLSS 5 extends well beyond aesthetics, though, with several notable artists and developers having questioned NVIDIA's intent with the software. Karla Ortiz, an artist who has worked with Ubisoft and Blizzard, wrote on Bluesky that the technology is "so disrespectful to the intentional art direction of devs," arguing studios that wanted hyperrealism would've built it themselves. Valid points have also been made about convergence: if hundreds of games pass through the same model trained on the same idea of realism, their distinct looks start to blur together. Bethesda responded to early Starfield footage by saying its art teams will tune the effect and that it will be optional for players, while Capcom reportedly wasn't aware(!) its game would appear in the demo at all.

Huang unfortunately made things much, much worse before he made them better, responding that "Well, first of all, they're completely wrong," when asked about the criticism during a GTC Q&A. His argument was that DLSS 5 operates at the geometry level under full developer control rather than as a filter slapped over finished frames.

Since the build leaked in late August, players have injected it into everything from Control to Monster Hunter Rise. Early testers criticized the Control mod's image quality and performance cost, but the same clips impressed enough gamers that TechRadar reported the first signs of the "negative tide turning." DLSS 5 is scheduled to be officially released this fall, with developer-tuned implementations that'll show whether NVIDIA's claims about developer control hold up better than its demos did.