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NVIDIA faces backlash over DLSS 5 'yassifying' game character faces

read original get NVIDIA GeForce RTX 5080 Graphics Card → more articles
GoKawiil Brief

NVIDIA showcased DLSS 5 at GTC using footage from Resident Evil Requiem and Starfield, but viewers noticed the upscaling gave characters smoothed, glossy skin resembling a beauty filter rather than photorealism. Artists including Karla Ortiz criticized the technology for overriding developers' intentional art direction, while Capcom reportedly didn't know its game was used in the demo. CEO Jensen Huang dismissed the criticism as 'completely wrong' during a GTC Q&A, further fueling online anger.

Why It Matters

GoKawiil's interpretation of the reporting above, not reported fact.

The controversy highlights growing tension between AI-driven rendering tools and creative control in game development, as studios worry a single trained model could homogenize the visual identity of hundreds of different titles. It also shows how quickly AI features marketed as advancements can be perceived as degrading rather than enhancing content, damaging trust in NVIDIA's messaging around artistic partnership with developers.

Key Takeaways
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Source: engadget.com — Luke James, 2026-09-12

Published there as: “Why is the internet so upset about NVIDIA's DLSS 5?”

Read the original report → The summary and analysis above are GoKawiil's own, written from reporting by the source above. Facts and quotes belong to the original publisher.