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Hobbyist runs OpenLara Tomb Raider port on $25 ESP32-P4 microcontroller board

read original get Espressif ESP32-P4 Function EV Board → more articles
GoKawiil Brief

Developer TheAlexKid777 demonstrated the OpenLara open-source Tomb Raider engine running on Espressif's ESP32-P4, a sub-$25 dev board with a dual-core 400MHz RISC-V chip. The game renders at 320x240 and is hardware-scaled up to 1,024x600 with stereo audio, all while the board draws only about 1 watt at peak.

Why It Matters

GoKawiil's interpretation of the reporting above, not reported fact.

The demo shows how far low-cost microcontrollers have advanced, now offering enough headroom to run playable 3D games that once required dedicated consoles or PCs, without demanding careful resource optimization from developers. It signals a shift where cheap, power-sipping chips can handle workloads previously reserved for far pricier and power-hungry hardware, opening doors for retro gaming and embedded projects alike.

Key Takeaways
Worth a Look

Espressif ESP32-P4 Function EV Board — This is the very chip behind that playable Tomb Raider demo — a dual-core RISC-V microcontroller board you can tinker with yourself. It's an ideal jumping-off point for running OpenLara ports, driving a display, or just exploring how far modern MCUs have come.

See Espressif ESP32-P4 Function EV Board on Amazon → Affiliate link — we may earn a commission on purchases, at no extra cost to you. Product picked by AI based on this article; it is not a tested recommendation.

Source: tomshardware.com — Mark Tyson, 2026-09-13

Published there as: “Playable Tomb Raider runs on a humble 1-watt chip — $25 board with dual-core 400 MHz ESP32-P4 MCU scales OpenLara up to 1,024 x 600 playable pixels”

Read the original report → The summary and analysis above are GoKawiil's own, written from reporting by the source above. Facts and quotes belong to the original publisher.