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Thief co-creator Randy Smith says graphics fidelity peaked with Alan Wake in 2010

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GoKawiil Brief

Former Thief designer Randy Smith argued in a recent interview that the games industry should have stopped chasing ever-greater photorealism after Remedy's 2010 title Alan Wake, which he says already delivered enough visual immersion to make players feel part of its world. He said anything beyond that level of graphical polish is just extra 'gravy' that doesn't meaningfully improve gameplay experiences, especially in immersive sims like Thief or Deus Ex: Mankind Divided.

Why It Matters

GoKawiil's interpretation of the reporting above, not reported fact.

Smith's comments highlight growing unease in the industry over ballooning AAA development budgets driven largely by graphics spending rather than gameplay innovation. As costs rise, studios face pressure to deliver blockbuster sales just to break even, which can stifle creative risk-taking and lead to layoffs when games underperform.

Key Takeaways

Source: techspot.com — Alfonso Maruccia, 2026-09-14

Published there as: “Thief designer says the graphics arms race should have stopped at Alan Wake”

Read the original report → The summary and analysis above are GoKawiil's own, written from reporting by the source above. Facts and quotes belong to the original publisher.