Remedy's Control Resonant expands the franchise into an open-world Manhattan setting
Control Resonant is Remedy Entertainment's sequel to 2019's Control, following Dylan Faden as he tries to redeem himself after the Hiss overrun Manhattan and threaten the wider world. The game retains Remedy's signature strange, character-driven narrative but shifts to a broader, open-world structure centered on protagonist Dylan working with field leader Zoe.
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Remedy has built its reputation on tightly crafted, atmospheric single-narrative experiences, so stretching that formula across an open world tests whether its strengths survive dilution into more conventional, mainstream game design. How Resonant balances scale with Remedy's trademark weirdness will likely shape expectations for the studio's future projects and its ability to sustain a distinct identity in a genre dominated by open-world formulas.
- Control Resonant continues the story of Dylan Faden after the events of Control (2019).
- The game trades Remedy's usual contained settings for a larger, open-world Manhattan overrun by the Hiss.
- Despite structural changes, the game retains Remedy's distinctive storytelling tone that has defined titles like Alan Wake II.
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Published there as: “Control Resonant Builds on Remedy’s Weird Mythos, but Bleeds It Over an Open World”
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