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UX Designer and Game Theorist Raph Koster Explore Video Game Design Lessons

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GoKawiil Brief

A UX designer describes an eight-week collaboration with Raph Koster, author of 'A Theory of Fun,' to study how video game design principles could inform app UX beyond traditional gamification tactics like achievements. The piece explores the initial tension between game design's use of 'juicy' visual feedback and tension-building mechanics versus UX design's typical goal of minimalism and simplicity.

Why It Matters

As concerns grow about addictive app design and the ethics of engagement-driven UX, this exploration offers an alternative path: borrowing deeper structural insights from games rather than manipulative reward loops. It suggests that game design's handling of tension and feedback could inform more thoughtful, human-centered digital product design.

Key Takeaways
Worth a Look

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Source: news.ycombinator.com, 2026-09-20

Published there as: “Video games inspire great UX (2019)”

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