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Gamification

3 GoKawiil briefs on this topic

Developer launches Lathoa, a kids' math app where AI answers are deliberately flawed

A developer has released Lathoa, a math learning app for children built around AI-generated answers that are intentionally incorrect. Children progress through a ranking system—Rookie, Inspector, Detective, Sherlock—by catching the AI's mistakes rather than by speed or grades, with leaderboards optional rather than default.

UX Designer and Game Theorist Raph Koster Explore Video Game Design Lessons

A UX designer describes an eight-week collaboration with Raph Koster, author of 'A Theory of Fun,' to study how video game design principles could inform app UX beyond traditional gamification tactics like achievements. The piece explores the initial tension between game design's use of 'juicy' visual feedback and tension-building mechanics versus UX design's typical goal of minimalism and simplicity.

Duolingo web app workaround restores hearts and removes ads for users

A tip circulating on Reddit shows that installing Duolingo's website as a web app rather than using the native mobile app brings back the classic hearts-based mistake system and removes advertisements entirely, according to Android Authority. The report says the workaround works for both free and Super Duolingo subscribers, cutting down on gamified prompts and extra taps between lessons.