Tom's Hardware benchmarks Gears of War: E-Day across 43 GPUs
Tom's Hardware tested graphics performance for Gears of War: E-Day, a prequel built by The Coalition in Unreal Engine 5 that is the first shipping game to use UE5's MegaLights real-time dynamic lighting technology. The outlet ran benchmarks across 43 graphics cards to determine the hardware needed to sustain a 60 FPS average, and compared image quality across the game's five settings presets from Low to Ludicrous.
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Being the first commercial title to ship with MegaLights makes E-Day a early test case for how costly advanced real-time ray-traced lighting is on consumer hardware, which could inform expectations for future UE5 titles adopting the same tech. The broad 43-card benchmark suggests publishers and players alike are trying to gauge accessibility of next-gen lighting effects beyond high-end GPUs.
- Gears of War: E-Day is the first shipping game using Unreal Engine 5's MegaLights tech.
- Tom's Hardware benchmarked graphics performance across 43 GPUs to assess 60 FPS feasibility.
- The game offers five quality presets, with testers advising not to drop below Medium for acceptable visuals.
NVIDIA GeForce RTX 4070 Super — With Gears of War: E-Day pushing Unreal Engine 5's ray-traced MegaLights tech, you'll want a GPU with serious real-time lighting horsepower. The RTX 4070 Super handles ray tracing and high frame rates well, letting you actually see all those flickering TVs and fluorescent lights the article raves about. It's a solid upgrade pick for anyone wanting to experience next-gen lighting effects smoothly.
See NVIDIA GeForce RTX 4070 Super on Amazon → Affiliate link — we may earn a commission on purchases, at no extra cost to you. Product picked by AI based on this article; it is not a tested recommendation.Source: tomshardware.com — Jeffrey Kampman, 2026-10-01
Published there as: “Gears of War: E-Day PC graphics performance tested”
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