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Gears of War: E-Day reportedly cost Microsoft $500 million to develop

Bloomberg's Jason Schreier confirmed that Gears of War: E-Day cost roughly $500 million to make, a figure first reported by Kotaku and excluding marketing spend. Windows Central's Jez Corden suggests the total may reflect The Coalition's broader spending since its last release, including engine and tools work for other Xbox studios, though most of it likely went to E-Day itself. Early sales data from Alinea and The Verge show the game sold around 400,000 copies three weeks after launch, with about 1.7 million more playing via Game Pass.

Gears of War: E-Day benchmark tests 44 GPUs for performance insights

The Coalition's Gears of War: E-Day, built on Unreal Engine 5 and DirectX 12, was benchmarked across 44 graphics cards using its in-game performance tool. Tests were conducted at Medium and Ultra settings, with additional upscaling configurations applied at higher resolutions, all on a Ryzen 7 9800X3D system. Results aim to guide players on suitable GPU upgrades for the game.

Tom's Hardware benchmarks Gears of War: E-Day across 43 GPUs

Tom's Hardware tested graphics performance for Gears of War: E-Day, a prequel built by The Coalition in Unreal Engine 5 that is the first shipping game to use UE5's MegaLights real-time dynamic lighting technology. The outlet ran benchmarks across 43 graphics cards to determine the hardware needed to sustain a 60 FPS average, and compared image quality across the game's five settings presets from Low to Ludicrous.

Gears of War: E-Day requires upscaling at every PC spec tier, including 4K Ultra

Developer The Coalition released final PC system requirements for Gears of War: E-Day ahead of its October 6 launch, confirming that upscaling is used across all three preset tiers—Minimum, Recommended, and a newly added Ultra category. The Ultra tier targets 4K at 60+ FPS with an RTX 5070 Ti or Radeon RX 7900 XT paired with high-end CPUs, while storage requirements were trimmed from 130GB to 115GB and Intel Arc GPUs were dropped from the official hardware list despite XeSS 3.0 support.