Microsoft expands cloud shader delivery to Nvidia, Intel, Qualcomm GPUs
Microsoft is broadening its Advanced Shader Delivery (ASD) service beyond AMD Radeon GPUs to also support Intel, Nvidia and Qualcomm graphics hardware on Windows PCs, with support arriving later in October. ASD streams precompiled shaders from the cloud rather than requiring each PC to compile them locally, a process Microsoft says it can shrink from several minutes to a few seconds. The feature currently works with Gears of War: E-Day and was confirmed by DirectX program manager Wendy Ho in a company blog post.
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Shader compilation stutter is a long-standing complaint among PC gamers, especially on first launch or when new areas load, so a cloud-based fix could meaningfully smooth the experience across most of the market's graphics hardware. Extending support beyond AMD suggests Microsoft wants ASD to become a standard tool for major PC releases rather than a niche feature limited to one vendor's chips. Wider adoption could also depend on how many developers choose to integrate the service into their games.
- ASD will support Intel, Nvidia and Qualcomm GPUs starting later in October, beyond its current AMD-only rollout.
- The service streams precompiled shaders from the cloud, cutting compilation wait times from minutes to seconds.
- Gears of War: E-Day is currently the only game using ASD, and only on AMD Radeon hardware so far.
NVIDIA GeForce RTX 4070 Graphics Card — With Microsoft's Advanced Shader Delivery rolling out to Nvidia GPUs, pairing it with a capable card like the RTX 4070 means faster load times and smoother gameplay right out of the gate. It's a great upgrade for PC gamers wanting to take full advantage of cloud-assisted shader compilation and modern game performance.
See NVIDIA GeForce RTX 4070 Graphics Card on Amazon → Affiliate link — we may earn a commission on purchases, at no extra cost to you. Product picked by AI based on this article; it is not a tested recommendation.Source: techspot.com — Skye Jacobs, 2026-10-05
Published there as: “Microsoft's fix for shader compilation wait is coming to Nvidia, Intel, and Qualcomm GPUs”
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