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Developer publishes vectorized CLZ/CTZ bit-counting technique using floating-point tricks

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GoKawiil Brief

A developer building an FPU emulator devised a way to compute leading-zero and trailing-zero bit counts using floating-point exponent manipulation instead of native CLZ/CTZ CPU instructions, and found the approach can be vectorized across multiple integers at once using SIMD (u64x4). Benchmarks on the author's Haswell CPU showed the vectorized version running at 0.45 ns per iteration versus 1 ns for scalar code, with a separate test on Alder Lake by Ian Qvist showing 0.29 ns versus 0.85 ns.

Why It Matters

GoKawiil's interpretation of the reporting above, not reported fact.

Native CLZ/CTZ instructions can have surprisingly high latency on modern CPUs (the piece cites 3 cycles for tzcnt on Arrow Lake), so a vectorized software alternative could speed up workloads like emulators, compression, or bit-manipulation-heavy code that process many integers at once. Because the method relies on 64-bit double-precision mantissas, it appears limited to 32-bit inputs, which may constrain where it can be applied without further work.

Key Takeaways

Source: purplesyringa.moe, 2026-10-11

Published there as: “Vectorized CLZ and CTZ”

Read the original report → The summary and analysis above are GoKawiil's own, written from reporting by the source above. Facts and quotes belong to the original publisher.