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Unpublished 2001 interview details Giles Goddard's work on Super Mario 64

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GoKawiil Brief

A previously unpublished, full version of a 2001 interview with Nintendo programmer Giles Goddard has surfaced, expanding on a shorter piece that ran in NGC magazine at the time. Goddard, who worked on the Mario face animation for Super Mario 64, recalls the game's development team numbered roughly 15 people and describes the open-plan Nintendo office layout where programmers and artists clustered around active projects.

Why It Matters

GoKawiil's interpretation of the reporting above, not reported fact.

The extended interview offers rare first-hand detail on how Nintendo organized development teams and office space during the N64 era, a period with little documented insider testimony. Fans and historians of Super Mario 64, now marking its anniversary alongside Mario's 25th birthday, gain additional context on the small scale of the original development team compared to later titles like Ocarina of Time.

Key Takeaways
Worth a Look

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Source: pixelatron.com — Mark Green, 2026-10-10

Published there as: “The Making Of Super Mario 64 – full Giles Goddard interview (2001)”

Read the original report → The summary and analysis above are GoKawiil's own, written from reporting by the source above. Facts and quotes belong to the original publisher.