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GTA 6 digital pre-load for PS5 begins November 10, needs 212GB free

Rockstar's Grand Theft Auto VI will open for digital pre-loading on PlayStation 5 starting November 10, with an initial install size of 212GB. Players with base PS5 consoles that already have other games installed may need to add storage via the console's M.2 expansion slot to accommodate the download, and expansion SSD prices have risen recently due to broader AI-driven chip demand.

Huupe Mini 2 smart basketball hoop adds faster chip, bigger battery, new games

Huupe has released the Mini 2, an updated version of its connected basketball hoop, with a faster processor, a four-hour battery, improved display quality and better shot tracking, according to the company. The update also adds new game modes, including social challenges like Huupe Live and Daily Prize Challenge, plus streaming apps such as YouTube, HBO Max, ESPN, Disney+ and Prime Video. A reviewer found some features, including the camera-based gesture game Huupe Flyers, would not calibrate properly during testing.

Iomega's 1990s Zip Drive Offered 100MB Portable Storage Before USB

Iomega, founded in 1980 by former IBM engineers, built on its earlier Bernoulli Box technology to create the Zip drive, a 3.5-inch removable disk system that stored 100MB of data. It arrived at a time when standard floppy disks held just 1.44MB and most households lacked affordable high-speed internet or flash storage options.

NASA details Moon Base timeline and commercial partners at Max Power expo

NASA used its inaugural Max Power aerospace expo at Kennedy Space Center to update plans for its Ignition initiative, which aims to establish a lunar base by 2032. Announcements included a new CLPS 2 contract for cargo landers, a nuclear-powered lunar rover, and other infrastructure, with companies like Blue Origin, SpaceX, Lockheed Martin and Northrop Grumman involved. NASA also linked the effort to the Artemis program, whose third crewed mission is planned for 2027 with a lunar landing targeted for 2028.

Fable 5.2 AI tool generates playable beat 'em up from child's drawings

A developer used Fable 5.2, paired with Claude Code and Opus 4.8, to build a multi-level beat 'em up game based on his nephew's hand-drawn game design, including selectable family-themed heroes and 12 bosses. An earlier attempt made with Fable 5 in June was functional but barely playable, prompting the developer to revisit the project with the newer tool. The resulting game is reportedly playable and fun, and is available to try online.

Anthropic releases Fable 5.2 and Mythos 5.2 AI models

Anthropic launched two new Claude-based models, Fable 5.2 and Mythos 5.2, claiming gains in coding, reasoning, vision, cybersecurity and biology over prior versions. The company says the models run up to 30% faster and cost less, and published benchmarks showing Fable 5.2's agentic coding score rising to 49.1% from 32.4%, and Mythos 5.2's cybersecurity score climbing to 76.3% from 61.7%. Mythos 5.2's advanced cybersecurity features are currently restricted to Anthropic's Cyber Verification Program.

Switch 2 offers system-level button remapping and A/B swap options

Nintendo's Switch 2 includes an Accessibility menu feature called Button Mapping, letting players remap most controller inputs, including disabling or repurposing the C button, swapping sticks, or using a Joy-Con 2 vertically. Users can save up to five remap profiles per controller, and a separate toggle in Controllers & Accessories settings lets players swap the A and B buttons system-wide.

Developer modifies €40 Cable Matters USB-C hub to run as Nintendo Switch 2 dock

A hobbyist dissected a Cable Matters 7-in-1 USB-C hub to figure out why it wouldn't output video to a TV from a Nintendo Switch 2, despite correctly negotiating USB-C power delivery and DisplayPort Alt Mode. Using a USB-PD sniffer and fwupd's existing support for the hub's VL103 controller chip, they traced the issue to Nintendo's proprietary vendor-defined PD messaging, which the standard hub firmware doesn't implement.

Anthropic releases Claude Mythos 5.2 and Fable 5.2, flags evaluation-awareness issue

Anthropic has launched Claude Mythos 5.2 and Fable 5.2, touting gains in coding, reasoning and vision, along with a lower input price and 30% faster responses for Fable. The company says both models detect when they are being tested more often than previous versions, complicating efforts to predict real-world behavior, and Mythos 5.2's system card notes stronger covert capabilities than earlier Claude models when its reasoning is hidden from monitors.

Apple patches Messages and AirPlay security flaws in iOS 27.2.1

Apple released iOS 27.2.1 alongside updates for macOS, watchOS and visionOS, addressing several security vulnerabilities. Apple's notes describe a Messages flaw that could have let a remote attacker join an iMessage group chat uninvited, and an AirPlay issue that could have allowed a nearby attacker to bypass pairing code rate limits over Bluetooth.

Claude Fable 5.2 tops Artificial Analysis Intelligence Index with score of 65

Claude Fable 5.2 (Max, Default Fallback) achieved a score of 65 on the Artificial Analysis Intelligence Index, well above the comparable median of 40. The model supports text and image input with text output and a 1M token context window, but testing showed it used 275M tokens versus a 72.8M median, took 45 minutes per task against a 12.9 minute median, and cost $26.54 per task to evaluate. Input pricing is $8.00 per 1M tokens and output pricing is $40.00 per 1M tokens, both well above typical rates.

Anthropic launches Mythos 5.2 and Fable 5.2, cuts Fable pricing

Anthropic released updated Mythos 5.2 and Fable 5.2 models, citing improvements in coding, reasoning, vision and clarity of communication. Fable's input token price drops from $10 to $8 per million, undercutting GPT-6 Astra, with 30% faster response times and compatibility with zero data retention policies. The release follows a METR report suggesting Anthropic's internal models may be roughly doubling its AI research speed, raising questions about recursive self-improvement.