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2 GoKawiil briefs on this topic

Simple divide-by-depth formula explains 3D-to-2D graphics projection

A blog post highlighted by developer tsoding breaks down 3D perspective projection into one basic operation: dividing a point's x and y coordinates by its z (depth) value. The piece demonstrates this with live shader examples, showing how a ball's position and size shrink toward a vanishing point as it moves farther from the camera along the z-axis.

Wonder Tools spotlights Whorl and Flux 3 for building 3D graphics and AI video

A newsletter roundup from Wonder Tools highlights two visual creation tools: Whorl, which lets users build animated 3D graphics without technical expertise, and Flux 3, which generates polished AI video clips from text prompts or images. Both are positioned as accessible options for producing eye-catching visual content.