Blender 5.3 adds Gaussian Splat support, DLSS 4.5 Ray Reconstruction, Vulkan default
Blender 5.3 has shipped with the ability to import 3D Gaussian Splats from PLY, SPZ, and glTF files, plus support for Nvidia's DLSS 4.5 Ray Reconstruction as a new denoiser and compatibility with Nvidia RTX Spark devices. The update also makes Vulkan the default graphics backend on Windows (excluding ARM) and Linux, replacing OpenGL, and adds dispersion support to the Principled BSDF shader node in Cycles.