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Blender 5 3

2 GoKawiil briefs on this topic

Blender 5.3 adds Gaussian Splat support, DLSS 4.5 Ray Reconstruction, Vulkan default

Blender 5.3 has shipped with the ability to import 3D Gaussian Splats from PLY, SPZ, and glTF files, plus support for Nvidia's DLSS 4.5 Ray Reconstruction as a new denoiser and compatibility with Nvidia RTX Spark devices. The update also makes Vulkan the default graphics backend on Windows (excluding ARM) and Linux, replacing OpenGL, and adds dispersion support to the Principled BSDF shader node in Cycles.

Blender 5.3 adds native 3D Gaussian Splat rendering support

Blender 5.3 introduces support for rendering 3D Gaussian Splats, using an emissive shader by default via a new radiance attribute that exposes the resolved radiance at each shading point. The release also includes rudimentary support for relighting splats by swapping the Emission node for a hard surface BSDF, such as Diffuse BSDF.