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Lovable's annual run-rate revenue hits $600 million, up from $500M in June

Vibe-coding startup Lovable said its annualized revenue has reached $600 million, co-founder Fabian Hedin announced at the HumanX summit in Amsterdam. Hedin said two-thirds of Fortune 500 companies now use the platform, including Microsoft, NVIDIA and Deutsche Telekom, and that apps built on Lovable draw nearly a billion visits monthly. The company has raised over $700 million across two rounds since December, most recently at a $13.3 billion valuation.

IEEE Spectrum Careers Newsletter Names Three Skills for AI-Era Workers

IEEE Spectrum's careers newsletter, produced with Parsity, argues that AI tools function as multipliers rather than substitutes for human skill, meaning novices without foundational knowledge tend to produce low-quality 'slop.' The piece identifies writing as one of three skills workers should prioritize, arguing that clear writing improves both communication with AI models and the development of original ideas.

X Post on Engineer's Claude Code Workplace Sparks Viral AI-Coding Debate

A software engineer using the handle v0xium described in a viral X post working 12-13 hour days at an unnamed large company where nearly all coding is done via Anthropic's Claude Code tool. The engineer said staff across seniority levels mostly approve AI-generated code rather than write or debug it themselves, calling the process "soul-sucking" and noting that no one seems to understand the resulting software.

Nova Learning survey shows student interest shifting from CS/AI to Engineering

A survey by academic mentoring platform Nova Learning found that the share of middle and high school students naming Computer Science and AI as their top academic interest dropped from 42.3% in 2025 to 27.9% in 2026, while Engineering's share nearly doubled, rising from 11.9% to 23%, led largely by Mechanical and Aerospace Engineering. Separately, the National Student Clearinghouse Research Center reported an 8.1% drop in undergraduate Computer and Information Science enrollment at four-year institutions, to about 606,000 students, even as Engineering enrollment grew.

Google Play Store testing 'Your creations' hub for AI Studio-built apps

Teardown of Google Play Store version 53.2.23-34 reveals an in-progress 'Your creations' section under the app's 'Manage apps & device' screen, intended to surface apps users build with Google's AI Studio vibe-coding tool. Currently, tapping the feature's 'Try it now' button opens a browser to the mobile AI Studio site rather than a native experience.

Agentic LLMs like Opus 4.5 shown to auto-optimize Rust code 2x-20x faster

A developer tested whether repeatedly asking modern agentic LLMs to improve code could yield genuine performance gains, this time using Rust rather than Python. After months of experimentation following the release of Opus 4.5, the author found that these models can produce Rust code significantly faster than current state-of-the-art implementations, provided they are given proper constraints and guardrails.

Task Manager creator Dave Plummer launches cross-platform TMOG using AI-assisted coding

Dave Plummer, who originally wrote Windows Task Manager, has released TMOG, a system and process monitoring tool for macOS, Linux and Windows. He built it in under six weeks with two collaborators using Claude Code to accelerate development, and it's sold outside the App Store due to Apple's sandboxing restrictions on process management. A free version is available indefinitely, while a $39.95 Pro tier adds a record-and-replay feature called Flight Recorder for diagnosing past slowdowns.

Veteran engineer warns AI vibe-coding erodes software maintainability over time

A software engineering commentator argues that teams increasingly skipping code writing and code review in favor of AI-generated 'vibe coding' are storing up long-term trouble. The piece contends that the harm from poor architecture and unreadable code isn't visible immediately, but surfaces months or years later as systems become fragile and hard to change.

Engineer says Claude Code has turned coding into 12-hour 'press enter' drudgery

An anonymous software engineer posting on X as 'voxium' says his employer now uses Anthropic's Claude Code to generate specs, tests, tickets and reports, leaving staff to work 12-13 hour days largely just approving AI output. He says engineers of all seniority levels are reduced to prompting the AI, with little time to review code or fix bugs, and calls the job 'soul-sucking.'

Carson Gross argues Markdown files are becoming software's true source code

In an essay, Montana State University professor and consultant Carson Gross describes a shift he has observed in client organizations adopting agentic coding: Markdown documents are increasingly the source of truth for systems, with LLM-generated code treated as a derived, low-level artifact. He cites Hartley Brody's earlier essay 'Markdown is the new source code' to support the observation, and argues that Markdown specs should be checked into /src alongside the code and tests they generate, rather than living only in transient prompt sessions.

Foremerge open-sources Git-based tool to flag intent conflicts among AI coding agents

Foremerge is a new open-source coordination protocol that sits on top of Git to let multiple AI coding agents, such as Claude Code, Codex, or Cursor, share their intended changes before writing code. Each agent registers what function or component it plans to modify in a shared SQLite-backed list stored inside the project's .git folder, so overlapping or contradictory plans can be flagged before they merge. The current release, version 0.5.0, is a local-first, pre-1.0 MVP with a working CLI, JSON API, MCP server, and conflict detector, though it doesn't yet support coordination across multiple machines.

Simple divide-by-depth formula explains 3D-to-2D graphics projection

A blog post highlighted by developer tsoding breaks down 3D perspective projection into one basic operation: dividing a point's x and y coordinates by its z (depth) value. The piece demonstrates this with live shader examples, showing how a ball's position and size shrink toward a vanishing point as it moves farther from the camera along the z-axis.