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Dell Optiplex 380

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Retro blogger revives software rendering in classic DOS games like Quake

A writer describes running Quake's original CPU-based software renderer at 800x600 locked to 60fps on a Dell OptiPlex 380, far beyond resolutions possible in the 1990s. The piece contrasts this approach with 3D-card-accelerated versions such as GLQuake and 3dfx modes for Blood and Tomb Raider, noting software rendering draws every pixel via the CPU with no graphics card involved.