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Unreal Engine 5.8 adds native support for Microsoft's Advanced Shader Delivery

Epic Games has updated Unreal Engine 5.x documentation to show that version 5.8 will include a new command-line ASD Tool supporting Microsoft's Advanced Shader Delivery system. The tool can generate a State Object Database from a compiled Windows game build, which digital storefronts can use to precompile and distribute shaders for different GPUs and drivers ahead of launch. Current support is limited to Direct3D 12 titles using Shader Model 6, with ray-tracing pipeline objects not yet supported.