Valve has launched a new Steam feature called achievement sets, which lets developers organize a game's achievements into separate groups covering the base game, DLCs, or limited-time seasonal content. Each set gets its own progress bar and a 'set complete' trophy shown on a player's profile, and Valve has also redesigned the Steam Achievements page to summarize overall and per-set progress. The feature is currently available in the latest Steam client beta, with titles like Portal 2, Team Fortress 2, Forza Horizon 5 and Crusader Kings III already supporting it.
theverge.com
· 2026-10-15
Pokémon Legends: Z-A for Nintendo Switch or Switch 2 remains priced at $39.88 on Amazon, down from $59.99 or $69.99, even after Amazon's October sale ended. The game introduces real-time battles instead of the series' traditional turn-based combat, set in a Paris-inspired version of Lumiose City. A paid DLC expansion, Mega Dimension, costs an additional $29.99, and a Switch 2 Edition bundle with the base game and DLC is set to release October 29, 2026 for $99.99.
theverge.com
· 2026-10-08
Wube Software's Friday Facts reveals it has been developing 3D-printed physical models of Factorio components, starting with a Wriggler figure made during a 2024 Space Age playtesting event with Prusa Research. The team has since focused on transport belts and inserters, designing a grid system that mirrors in-game placement and producing two versions of each model - one for precise push-fit assembly and one with looser clearances for gluing.
factorio.com
· 2026-09-25
A 192GB cache of internal Rockstar files, originally leaked in 2022, is now being combed through by fans who found a rough 2014-2015 build of a GTA VI map running inside GTA V, along with an outline for a scrapped Liberty City expansion and details on a canceled single-player DLC called Agent Trevor. The Liberty City map is only accessible through the CodeWalker editor and contains no additional content beyond its outline, while the GTA VI map fragment appears built from satellite and street-view imagery.
tomshardware.com
· 2026-09-20
A player analyzed Factorio's Space-Age DLC quality system, which uses a pseudo-random number generator rather than true randomness to determine item and building quality upgrades. The write-up documents an in-game implementation that exploited this predictable RNG, though it notes the technique breaks under Factorio version 2.1 due to changes in how the RNG is invoked, while the underlying algorithm remains the same.
gegell.github.io
· 2026-09-12