Ukrainian developer Valery Kryzhanovsky posted a video applying a leaked build of Nvidia's DLSS 5 to the original 1996 Quake, using ReShade and RenoDX to inject the AI effect as a post-process over DOSBox's rendered frames rather than integrating it into the game engine. The 4x Multipass technique was used to intensify the effect, though Kryzhanovsky and observers note the results look poor. This follows earlier experiments by the same modder applying leaked DLSS 5 to 2D games like Duke Nukem and Pac-Man.
tomshardware.com
· 2026-10-14
A hobbyist inspired by OpenAI's recent Navier-Stokes smoothness breakthrough created two retro MS-DOS style visualizations of fluid dynamics, using palette cycling and real-time particle animation techniques from 1990s demoscene coding. Both assembly programs were optimized to under 1,024 bytes and run authentically in DOSBox, alongside JavaScript versions for modern experimentation with expanded settings.
juandecos.github.io
· 2026-09-13
A developer has released SLED (Schemy Lisp en DOS), a symbolic LISP interpreter derived from Kilo LISP but stripped of features like macros and augmented with others, built to run on DOS environments including FreeDOS, MS-DOS, and emulators such as DOSBox. The project ships a compiled binary release alongside source code repositories and documentation covering its data types, symbols, and standard library.
sled.neocities.org
· 2026-09-06