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TechCrunch Disrupt 2026 panel to feature Gamma, Engine and GV on early customer growth

TechCrunch Disrupt 2026 will host a Builders Stage session titled 'The Zero-to-1K Playbook,' featuring Gamma CEO Grant Lee, Engine CEO Elia Wallen, and GV general partner Crystal Huang. The panel will discuss tactics founders use to acquire their first 1,000 customers without a marketing budget, including community building, product-led growth, and founder-led sales. Gamma, the AI presentation and content platform Lee co-founded, was reported in March 2026 to be nearing 100 million users after surpassing $100 million in annual recurring revenue in 2025.

Bevy 0.20 game engine released with Solari macOS support and UI widget updates

Bevy, the open-source Rust game engine, has released version 0.20 on crates.io, built with contributions from 227 developers across 817 pull requests. The update improves Solari, Bevy's realtime pathtracing renderer, adding speed and accuracy gains plus macOS support via Metal, alongside syntax changes to its BSN scene system and new widgets for the Bevy Feathers UI toolkit. A migration guide is available for developers updating existing apps from version 0.19.

Trigora launches durable execution platform using checkpointing instead of replay

Trigora is a new durable execution platform for long-running programs and AI agents, supporting TypeScript, Python and Rust. It uses a technique called Transparent Continuation Checkpointing (TCC), which commits program position and live state at durable boundaries so execution can resume after failure without replaying the entire execution history.

Hacker News thread asks users to weigh in on hypothetical Google nationalization

A post on Hacker News poses a hypothetical in which a US government nationalizes Alphabet via constitutional amendment to restore Google Search to its 2010-era quality and strip out all LLM features. The author asks commenters what they would be willing to accept or trade for a search engine that works again, after what they describe as years of commercial degradation of the product.

Gears of War: E-Day benchmark tests 44 GPUs for performance insights

The Coalition's Gears of War: E-Day, built on Unreal Engine 5 and DirectX 12, was benchmarked across 44 graphics cards using its in-game performance tool. Tests were conducted at Medium and Ultra settings, with additional upscaling configurations applied at higher resolutions, all on a Ryzen 7 9800X3D system. Results aim to guide players on suitable GPU upgrades for the game.

Jagex unveils RS4, a fourth RuneScape MMO built on Unreal Engine

Jagex revealed RS4 at RuneFest, a new RuneScape MMO built with Unreal Engine, alongside a short trailer showing dragon riding and combat. The game is set in the Sixth Age, years after RuneScape: Dragonwilds, starting players in the Ashenfall region, and Jagex says it will complement rather than replace existing RuneScape titles. Jagex also announced a RuneScape animated series in early development with Lyrical Animation and YouTuber MoistCr1TiKaL.

Jagex confirms RuneScape 4 in early development, built in Unreal Engine

Jagex announced a new numbered RuneScape MMO, working title RS4, at RuneFest 2026—the first sequel since RuneScape 3 in 2013. The project started as a planned expansion to RuneScape: Dragonwilds, Jagex's Unreal Engine 5 survival game, but became a standalone title after playtesters asked for a traditional MMO set in the same world. Jagex released only a CGI teaser showing Ashenfall years after Dragonwilds, with no gameplay, platforms, engine version or release window confirmed.

Jagex confirms new RuneScape MMORPG built in Unreal Engine, working title RS4

Jagex revealed at RuneFest that it is developing a new RuneScape MMORPG set in Gielinor, built using Unreal Engine and currently carrying the working title RS4. The studio says the project is in its early stages and still years from release, and it will exist alongside existing titles RuneScape, Old School RuneScape and Dragonwilds rather than replacing them.

Capcom to add AI tools to RE Engine under new REX initiative

Capcom announced plans to overhaul its proprietary RE Engine through a project called REX, aiming to make it a 'game engine of the AI generation.' Programmer Satoshi Ishida said the AI would be used to streamline development workflows as game assets grow larger and development times lengthen, rather than to generate in-game content itself.

Capcom programmer outlines plan to make RE Engine an 'AI-generation' tool

At Capcom Open Conference RE: 2026, programmer Satoshi Ishida presented plans to integrate AI technology into RE Engine development workflows, describing a gradual transformation toward what he called an 'AI-generation game engine.' Ishida said the goal is building toward 'a future where we create games together with AI,' according to IGN's translation of the talk.

Redis creator releases ds4, a local inference engine for frontier open-weight LLMs

Salvatore Sanfilippo, the creator of Redis, has released DwarfStar 4 (ds4), a lightweight C-based inference engine for running large open-weight language models locally on high-memory Mac, CUDA and ROCm hardware. The tool supports models including DeepSeek V4, V4.1 Flash, GLM 5.x and Qwen3.8 Flash Next, covering text and vision, with a local API, CLI and native agent, and is released under the MIT license.

Pyxel, an open-source Python retro game engine, shown on HN

A developer has released Pyxel, a retro-style game engine for Python that limits output to 16 colors and 4 simultaneous sound channels to mimic old gaming consoles. The project includes built-in art and sound editors, is licensed under MIT, and is free to use. It is maintained by a single developer who relies on GitHub stars to keep the project active.