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Coyote vs. Acme box office tops $100 million after WB write-off reversal

Coyote vs. Acme, the film Warner Bros. once shelved for a $30 million tax write-off, has now crossed $100 million domestically and surpassed its $70 million production budget. Distributor Ketchum Entertainment credited fans for the milestone, and the film has outgrossed five of Warner Bros.' eight 2026 domestic releases, including The End of Oak Street.

Sony Music and UMG expand lawsuit to target Suno's new v6 AI music models

Sony Music Entertainment and Universal Music Group have amended their copyright lawsuit against AI music generator Suno, arguing its newly released v6 models still rely on infringing material. The labels claim Suno's own admission that v6 was trained partly on 'user interactions' with earlier models means it indirectly used previously scraped copyrighted recordings, potentially implicating over 60,000 songs.

Remedy's Control Resonant expands the franchise into an open-world Manhattan setting

Control Resonant is Remedy Entertainment's sequel to 2019's Control, following Dylan Faden as he tries to redeem himself after the Hiss overrun Manhattan and threaten the wider world. The game retains Remedy's signature strange, character-driven narrative but shifts to a broader, open-world structure centered on protagonist Dylan working with field leader Zoe.

Cities urged to create dedicated music offices to boost local economies

A commentary argues that municipal governments should establish formal music offices, similar to film or tech commissions, to systematically support and grow their local music industries. The piece contends that while cities pour resources into entertainment districts, business recruitment, and branding efforts, they largely ignore music as a distinct economic sector deserving dedicated oversight and investment.

Blizzard, Kindred and Spill leaders discuss building brand communities at Fast Company event

Executives Johanna Faries of Blizzard Entertainment, Justine Palefsky of Kindred, and Alphonzo Terrell of Spill joined a panel moderated by Fast Company's Morgan Brady to discuss how companies can turn passive audiences into engaged communities. They emphasized that authentic community cannot be created through marketing gimmicks but must be built by listening to customers and relinquishing some corporate control.

Maybelline, Second Rodeo and Sugar23 Executives Discuss Branded Entertainment Shift

At a Fast Company panel moderated by reporter Grace Snelling, executives from Second Rodeo Productions, Maybelline and Sugar23 discussed how marketers are shifting away from conventional 30-second commercials toward original entertainment formats, including microdramas, that audiences seek out voluntarily. The panelists shared perspectives on how their companies are building narrative content designed to engage viewers rather than interrupt them.

Fox Entertainment Launches Fox Creator Studios to Bridge Hollywood and Digital Creators

Fox Entertainment has created Fox Creator Studios, a new division aimed at partnering with online content creators to develop shows and franchises. The initiative is led by Billy Parks under CEO Rob Wade, with creator Christina Richardson of C. Rich Media cited as an example of the talent Fox hopes to work with.

Blizzard Announces New Open-World StarCraft Shooter for 2030

Blizzard Entertainment revealed a new StarCraft game at BlizzCon 2026, marking the franchise's first mainline entry since 2015's Legacy of the Void. The open-world, story-driven shooter is directed by Dan Hay and takes place in the Koprulu Sector seventy years after the previous game's events, with a targeted 2030 release.

Blizzard reveals new Starcraft shooter and Diablo 5 at BlizzCon 2026

Blizzard confirmed at BlizzCon that it's developing a shooter simply titled Starcraft, its first major franchise update since 2016, targeting a 2030 release. The studio also unveiled Diablo 5, set for 2029 to mark the series' 30th anniversary, alongside plans to add the Amazon class to Diablo 4 next year via a class pack.

California buyers sue Sony over 'Buy Now' language for licensed PlayStation games

Four California consumers filed a class-action lawsuit against Sony Interactive Entertainment in federal court, claiming the PlayStation Store misleads shoppers by using ownership terms like 'Buy Now' and 'Confirm Purchase' for digital games that are actually only licensed, revocable access. They say the license disclaimer appears in small, unhighlighted text that fails to meet California's disclosure requirements for digital goods. Sony has since asked the court to force individual arbitration or dismiss the case, arguing no reasonable consumer would think they truly own a digital game.

Remedy sets Control Resonant PC specs: 120GB storage, upscaling required at all settings

Remedy Entertainment has released final PC requirements for Control Resonant, launching September 24. Every listed configuration relies on upscaling, with a GTX 1070 and Core i5-8500 needed just for 1080p at 30fps, while 4K/60fps path tracing demands an RTX 5080 alongside performance-mode upscaling. All tiers require 16GB RAM and a hefty 120GB of SSD space.

Blizzard workers ratify first-ever union contract covering 1,900 employees

Blizzard Entertainment employees represented by the Communications Workers of America have voted to approve their first union contract, ending roughly two years of negotiations. The agreement covers about 1,900 workers and includes wage increases, hybrid work terms, disability and remote-work accommodations, expanded severance, and a requirement that Blizzard bargain over AI use in the workplace.