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Fsr 4.1

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AMD's FSR 4.1 upscaling coming to Xbox Series X/S and Ally handhelds

AMD announced its FSR 4.1 upscaling technology will expand to Xbox Series X/S consoles and the Ally, Ally X, Ally X20 and Ally S handhelds. The feature uses machine learning to boost performance by rendering games at lower resolutions then sharpening the image. AMD is also bringing FSR 4.1 to older RX 6000-series graphics cards and Ryzen AI 9-powered laptops, having already enabled it on 7000-series cards.

AMD extends FSR 4.1 upscaling to RX 6000, Xbox Series X/S and Ryzen AI chips

AMD announced that FSR 4.1 upscaling, previously limited to RX 9000 and RX 7000 graphics cards, is now available on Radeon RX 6000-series GPUs, Xbox Series X and S consoles, Ryzen Z-series handhelds, and systems with Ryzen AI Max and AI 9 processors. AMD adapted the neural network to run on INT8 shader hardware rather than the FP8 matrix hardware found in newer cards, with a further-shrunk version for handhelds. The update also brings improved frame pacing for Frame Generation, upcoming Vulkan API support, and wider rollout of Ray Regeneration.

AMD extends FSR 4.1 upscaling to Radeon RX 6000 GPUs, handhelds, and Xbox consoles

AMD is expanding its FSR 4.1 upscaling technology beyond the Radeon RX 9000 series, rolling it out today to RX 6000-series GPUs and Ryzen AI Max/9 300 and 400 series devices via the Adrenalin Edition 26.10.1 drivers. The company also confirmed FSR 4.1 is coming to Xbox Series S and X consoles and handhelds like the Xbox Ally X, though no release date was given beyond 'coming soon.' FSR 4.1 supports over 300 games including Cyberpunk 2077, Battlefield 6, and Assassin's Creed Shadows.

Modder brings full Nvidia DLSS 5 feature set to three AMD Radeon GPU generations

Developer Daniel Blanco updated his DLSS-NR mod to version 0.8.0, expanding it beyond Neural Rendering to include DLSS Super Resolution 4.5, Frame Generation, and Ray Reconstruction on AMD Radeon RX 6000, 7000, and 9000 series GPUs. The mod also bundles FSR 4.1.1 for consistency and works through a NeuralHub loader that injects these features into any DirectX 12 game using FSR, DLSS, or XeSS.