Tech News
← Home  ·  All topics

Gaussian Blur

3 GoKawiil briefs on this topic

VLC blur benchmark shows C# matching C after optimization

A developer rewrote VLC's Gaussian blur video filter from its original C implementation into C# using .NET Native AOT, running both versions inside the same VLC build on identical frames to compare speed. After an initial line-by-line port and two subsequent source tweaks, the C# version's performance came within 8% of the native C code.

Developer releases Smol Gaussian blur technique with interactive WebGPU demo

A developer documents a year-long exploration of blur algorithms sparked by performance issues with Blender's Fast Blur mode, ultimately combining existing techniques into an approach called Smol Gaussian. The method uses a downsample-blur-upsample strategy to handle smoothly animated blur radii and independent horizontal/vertical blur amounts, addressing limitations found in the popular Dual Kawase blur technique. An interactive WebGPU playground is provided alongside the writeup for readers to test the technique.

Blog post explains drawing shapes like a llama using Fourier epicycles

A technical blog post walks through how the Fourier transform can be used to reconstruct a hand-drawn path, such as a llama, by summing rotating vectors (epicycles) of different frequencies, radii, and starting angles connected tip to tail. The author shows progressively complex examples, from a straight line and square to a fish, culminating in a llama drawn using 1024 circles.