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Show HN: Raven debuts as a multi-agent orchestration harness for self-improving AI

A developer released Raven, a pre-alpha 'harness of harnesses' that coordinates specialized built-in agents (Research, Code, Design, Oncall) and third-party agents to complete complex tasks via generated task graphs. The project's showcase includes a fully autonomous Godot 4 shooter build and an RSI experiment where Raven ran 172 training runs across 7 rounds without crashing, cutting val_bpb by 5.8% under a fixed compute budget.

GDQuest Releases Beginner Tutorial on Writing Shaders in Godot 4

GDQuest, a game development education group, has published a free tutorial teaching newcomers how to write their first shader in the Godot 4 engine. The lesson is part of the organization's broader library of open-source learning resources for game developers.