Screen tearing occurs when a GPU sends a new frame to the frame buffer before the monitor finishes scanning the previous one, causing two frames to appear on screen simultaneously. This happens because GPUs render frames at variable rates while most monitors refresh on a fixed schedule measured in hertz, such as 60Hz, 144Hz or higher.
engadget.com
· 2026-10-04
A browser-based project reproduces mid-century mathematical illustration techniques—like those in Francis's 'A Topological Picture Book'—for 3D surfaces, using triangulated meshes, GPU-computed silhouettes, and curvature-based hatching to mimic pen-and-ink drawing. Users can rotate, zoom, and manipulate hand-lettered labels on interactive models, with strokes dynamically redrawn as the view changes.
e-infinity.space
· 2026-09-08