Developer House House disclosed that it used large language models to help fix a Unity engine bug and other technical issues during Big Walk's development, saying AI-generated code accounts for 'well under 0.1%' of the game. The admission came after 19 of more than 50 Independent Games Festival jurors signed a statement refusing to vote for any game using generative AI, citing ecological, economic, psychological and labor concerns.
arstechnica.com
· 2026-11-11
The Independent Games Festival this year required every entrant to declare any AI use, a stricter standard than Steam's player-facing disclosure rule. This led many indie developers to disclose AI use for the first time, with the game Big Walk becoming the focus of controversy after its developers said LLMs were used for less than 0.1% of its code to fix late-production errors. A judge for the festival described the resulting forum debate, which grew to roughly 150 comments, as unusually heated even by IGF standards.
possibilityspace.org
· 2026-11-11