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Jit Compiler

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BPF Capsule compiler runs full DOOM game logic inside Linux kernel via eBPF

A new project called BPF Capsule compiles large C programs, including a complete DOOM implementation, into standard eBPF bytecode that passes the unmodified Linux verifier and JIT. The system runs game initialization, logic, and rendering entirely inside the kernel, with userspace only supplying the WAD file and keyboard input and receiving back a finished framebuffer each tick. It works without kernel patches or a separate virtual machine, targeting kernels as old as Linux 5.15 on both x86-64 and arm64.