Developer builds differentiable-rendering tool to auto-arrange 3D meshes into anamorphic sculptures
A developer inspired by Jonty Hurwitz's anamorphic sculptures built a custom application that arranges arbitrary 3D meshes—like cars, pigs, and pigeons—so their combined silhouette forms a target image when viewed from one specific camera angle. The system starts with randomly placed objects and uses gradient descent with a differentiable renderer to iteratively adjust each mesh's position, size, and rotation until the projected outline matches the target picture.