Remedy explains how it built Control Resonant's time-loop mission 'Recursions and Iterations'
Remedy Entertainment developers discussed the design of a standout mission in Control Resonant involving overlapping or parallel timelines, in which protagonist Dylan Faden repeatedly encounters researchers who die by the mission's end regardless of the timeline. Lead level designer Anne-Marie Grönroos and senior level designer Admir Burnic said they themselves are uncertain about the mission's exact canonical resolution, including whether the researchers survive after the mission concludes.