Blender 5.3 adds native 3D Gaussian Splat rendering support
Blender 5.3 introduces support for rendering 3D Gaussian Splats, using an emissive shader by default via a new radiance attribute that exposes the resolved radiance at each shading point. The release also includes rudimentary support for relighting splats by swapping the Emission node for a hard surface BSDF, such as Diffuse BSDF.