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Llm Coordination

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Developer builds multi-agent LLM benchmark using Pokémon Showdown doubles battles

A developer named Oliver Grabner created an open-source environment on Pokémon Showdown's 2v2 format to test how large language model agents coordinate as teammates. In the setup, two separate LLM agents control one side each, communicating via chat to split targets, correct each other's mistakes, and plan joint strategies such as Qwen3.8-27B models coordinating moves and correcting a type-matchup error mid-battle.