A programmer who worked on animation systems for the cancelled open-world title 'This is Vegas' at Surreal Software (Midway Seattle) around 2010 describes a memory management technique called a stack allocator, also known as a bump allocator. The method pre-allocates a fixed block of memory and uses a simple integer pointer to track allocation and deallocation, replacing costly dynamic memory calls that had become a profiling bottleneck in per-frame animation blending.
blog.demofox.org
· 2026-10-15
Go 1.27 introduces specialized memory allocation functions for objects of 80 bytes or smaller, tailored to the runtime's existing size-class system. These functions handle specific size classes and pointer/non-pointer distinctions, letting the compiler skip generic branching logic used in the shared mallocgc path.
go.dev
· 2026-09-17
An analysis traces the evolution of memory allocation from stack-based schemes to dynamic linked-list heaps, garbage collection, and jemalloc's 2006 introduction of 'arenas' for NUMA and multi-core memory management. It notes that standard malloc() implementations serialize concurrent allocation requests, causing multithreaded applications to slow down rather than scale as processor counts increase.
egbert.net
· 2026-09-15