Microsoft has filed a patent application, published in July and titled 'Generative Narrative Game Experience With Player Feedback,' for a system that uses generative AI to alter quests, storylines and world details based on individual player behavior. The technology would track player actions through a 'narrative state graph' and could also factor in facial expressions and other emotional signals to decide which characters or areas to expand.
techspot.com
· 2026-09-23
Microsoft has published a patent application titled "Contextually Aware Management of Interactive Software Application Access," describing a system that uses signals from a game engine to insert ads at natural pause points like boss fights, loading screens, or cutscene transitions. The system would display a video or static ad and reset a timer before searching for the next opportunity to interrupt gameplay. Microsoft has not confirmed whether or when this system will be implemented in actual games.
futurism.com
· 2026-09-23
Microsoft has filed a patent for a content management system that inserts ads into games during natural downtimes, such as after boss fights, during loading screens, or in menus. The game freezes while an ad plays, and watching it grants the player a fresh block of ad-free playtime before the cycle repeats.
tomshardware.com
· 2026-09-20
Microsoft has submitted a patent application, US 2026/0260258 A1, outlining a system that inserts ads into PC and console games at points the game itself flags as natural breaks—like after a boss fight, at the end of a cutscene, or during a loading screen—rather than on a fixed timer. Players would first get an ad-free window, either time-based or tied to progress, and watching an ad afterward would earn a 'credit' extending uninterrupted play.
techspot.com
· 2026-09-20