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Monte Carlo Ray Tracer

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Around The World developer builds custom ray tracer to fix cloud lighting

Thomas ten Cate, developer of the sailing exploration game Around The World, found that POV-Ray was not simulating multiple light scattering inside clouds, leaving a lookup table that made cloud undersides too dark. He wrote his own multithreaded Monte Carlo ray tracer in Rust to generate a more accurate scattering table, producing a lighter, more realistic cloud appearance.