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AnyPS5 project completes full GPU shader instruction coverage for PS5 emulation

The open-source AnyPS5 project has implemented all 1,166 tracked AMD RDNA 1 and RDNA 2 GPU shader instructions used by the PS5's Oberon chip, achieving what its GitHub page calls 100% coverage. System library translation is at 86.34% (3,052 of 3,535 functions), and the project has already demonstrated the indie game Dreaming Sarah running natively at 60 FPS on PC.