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GTA 6 Ultimate Edition pre-orders dominate at nearly 90%, Sensor Tower says

Sensor Tower data shows 88.5% of PlayStation and 90% of Xbox pre-orders for GTA 6 are for the pricier Ultimate Edition, far above the usual 10-20% share for premium tiers. Take-Two CEO Strauss Zelnick confirmed pre-orders are leaning toward the premium option but wouldn't share exact figures, and Sensor Tower expects the split to even out closer to launch as casual buyers join in.

Consumer Rights Wiki finds 44 Sony pages calling digital purchases 'owned' games

Amid an ongoing lawsuit in which Sony argues customers don't actually own their digital game purchases, the Consumer Rights Wiki has compiled 44 documented instances where Sony's own support pages, store listings, and blog posts describe purchased games as something players 'own.' Examples include PS4-to-PS5 upgrade instructions referencing a game 'you already own' and a PlayStation Store ratings policy requiring users to 'own the game' before rating it.

Sony to auto-credit 4.4 million PSN accounts in $7.85M antitrust settlement

Sony plans to resolve a Sherman Act class action by depositing PlayStation Store credit directly into eligible US PSN accounts, with no claim form required. Accounts that bought qualifying digital games between April 1, 2019 and December 31, 2023 were automatically enrolled, but payouts await final approval from a federal judge at an October fairness hearing.

Sony's $7.85 Million PlayStation Antitrust Settlement Gets Preliminary Approval

Sony has received preliminary court approval for a $7.85 million settlement in the Caccuri v. Sony Interactive Entertainment class-action lawsuit, which accused the company of monopolizing digital game sales by killing off vouchers that let PlayStation owners buy games from rival retailers. Eligible US PlayStation customers can now file claims through a live settlement website ahead of a final approval hearing set for Oct. 15.

Retro comparison: PS2 outsold GameCube 160M to 21.7M despite weaker hardware

A retrospective analysis compares the PlayStation 2 and Nintendo GameCube, noting the PS2 sold 160 million units globally versus the GameCube's 21.7 million, even though the GameCube was technically more powerful. The piece attributes PS2's dominance to broader adult-oriented marketing, DVD playback functionality, backward compatibility, and a massive library of nearly 4,500 titles compared to the GameCube's more limited third-party support.

Consumer Rights Wiki catalogs 44+ instances of Sony calling digital games 'owned' amid ownership lawsuit

A community-run project on the Consumer Rights Wiki has assembled at least 44 documented examples—out of hundreds noted overall—where Sony's own PlayStation Store pages and marketing materials describe digital PS4 and PS5 games as something customers 'own.' The compilation directly counters Sony's argument in an ongoing lawsuit that no reasonable consumer would believe clicking 'Purchase' grants true ownership rather than a revocable license.

Insomniac releases Marvel's Wolverine as first mature-rated PlayStation exclusive

Sony's Insomniac Games, the studio behind the Spider-Man series that sold 50 million copies, launches Marvel's Wolverine on Tuesday as its biggest PS5 exclusive of the year. Unlike its previous family-friendly superhero titles, Wolverine carries a Pegi-18 rating in the UK due to graphic blood, gore and violence, barring purchase by children.

Sony Reportedly Cancels Hideo Kojima's Physint Over Cost and Delay Concerns

Sony has pulled the plug on Physint, Hideo Kojima's ambitious spy-thriller project for PlayStation, according to reports citing internal budget overruns and repeated missed deadlines. The game had been teased as a major star-studded production but apparently failed to progress fast enough to justify continued investment.

VR studio Polyarc, maker of Moss series, shuts down after 12 years

Polyarc, the Seattle developer behind the Moss and Moss: Book II virtual reality games, has announced its closure via a LinkedIn post. At least 29 former staff members are now searching for new jobs, according to a shared recruiting sheet. The studio said its work was 'now finished' after nearly 12 years of operation.

Hideo Kojima ends Sony partnership, moves Physint and OD projects to Xbox

Hideo Kojima and Kojima Productions have struck a new publishing and development deal with Microsoft after Sony decided to stop funding his upcoming titles, including Physint and OD. Sony reportedly canceled its backing of Physint, prompting a three-month search that ended with Xbox stepping in to finance the games through to release.

GameStop to reopen select closed stores nationwide starting September 11

GameStop announced via social media that some previously shuttered stores will reopen starting September 11, though it hasn't disclosed how many locations are involved. A company spokesperson told IGN the confirmed count was 'at least one' as of that date, suggesting more announcements may follow. This follows a wave of roughly 470 store closures listed for January 2026 as part of GameStop's broader cost-cutting strategy.

California buyers sue Sony over 'Buy Now' language for licensed PlayStation games

Four California consumers filed a class-action lawsuit against Sony Interactive Entertainment in federal court, claiming the PlayStation Store misleads shoppers by using ownership terms like 'Buy Now' and 'Confirm Purchase' for digital games that are actually only licensed, revocable access. They say the license disclaimer appears in small, unhighlighted text that fails to meet California's disclosure requirements for digital goods. Sony has since asked the court to force individual arbitration or dismiss the case, arguing no reasonable consumer would think they truly own a digital game.