AMD has acknowledged a bug in its External Events Utility (EEU), a component bundled with its GPU and CPU drivers, that continuously writes and rewrites data to storage drives. Users on Reddit and AMD's forums reported data write rates between 0.3 MB/s and 1.5 MB/s, with one user citing roughly 1% SSD health loss per month over 16 months. An AMD representative said a fix is expected in an upcoming update, and in the meantime users can disable the EEU service via Windows services manager.
zdnet.com
· 2026-11-09
AMD has acknowledged a bug in its External Events Utility, bundled with Radeon GPU drivers, that continuously writes data to system SSDs even when the PC is idle. Users on Reddit and AMD's community forums reported sustained writes of roughly 5MB/s at idle, with one owner claiming their SSD health dropped about 1% monthly over 16 months. AMD representatives confirmed the issue is being investigated, with one saying a fix is expected in an upcoming driver release.
tomshardware.com
· 2026-11-09
Newegg is selling the G.Skill Ripjaws V DDR4-3200 32GB (2x16GB) memory kit, model F4-3200C16D-32GVK, for $209.99 using promo code BNWF83. The dual-channel kit runs at 3200 MT/s with CL16 timings, includes XMP 2.0 profiles, and carries a limited lifetime warranty.
tomshardware.com
· 2026-11-09
Benchmarks comparing the GeForce RTX 5060, RTX 5070 and Radeon RX 9060 XT across different processors found that Nvidia's CPU driver overhead issue persists even on these lower-end GPUs. When paired with weaker CPUs like the Ryzen 5 5600 or 5500, the cheaper RX 9060 XT sometimes delivered better gaming performance than the pricier RTX 5070. The testing follows earlier findings on the same overhead problem affecting higher-end RTX 5070 Ti cards.
techspot.com
· 2026-11-06
Microsoft has detailed two new DirectX Raytracing features, Clustered Geometry and Partitioned TLAS, now in preview, designed to avoid rebuilding ray tracing acceleration structures from scratch every frame. In Microsoft's own test on a Radeon RX 9070, switching to clustered geometry raised frame rate from 1.2 to 79 fps and cut memory used for those structures by about 90%, from roughly 7.5GB to 774MB.
techspot.com
· 2026-10-31
A benchmark comparison tested AMD's Radeon RX 9070 XT against the older RX 7900 XTX flagship across 51 games, using a Ryzen 7 9800X3D test system with 32GB of DDR5-6000 memory. The results show the two cards deliver very similar gaming performance overall, with only a handful of titles showing notable differences.
techspot.com
· 2026-10-28
AMD's new 26.10.1 graphics driver enables FSR 4.1 machine-learning upscaling natively on Radeon RX 6000 desktop GPUs, Ryzen AI Max APUs, and laptops with Ryzen AI 9 chips, without requiring mods like Optiscaler. Handhelds using Ryzen Z2 Extreme, Ryzen AI Z2 Extreme, and Z2 A chips will also get support, though only once their manufacturers release compatible drivers. AMD says Xbox Series console support is coming soon, but did not mention the Steam Deck despite its shared RDNA 2 architecture.
techspot.com
· 2026-10-21
AMD is rolling out its FSR 4.1 upscaling technology beyond the Radeon RX 9000 series, bringing it to Radeon RX 6000-series cards, Strix Halo and Gorgon Halo-based devices via new Adrenalin 26.10.1 drivers available now. Xbox Series X/S consoles and Xbox Ally handhelds will get the feature later, with Xbox CTO Scott Van Vliet saying AMD worked closely with the company to optimize the technology for developers.
games.slashdot.org
· 2026-10-20
AMD announced that FSR 4.1 upscaling, previously limited to RX 9000 and RX 7000 graphics cards, is now available on Radeon RX 6000-series GPUs, Xbox Series X and S consoles, Ryzen Z-series handhelds, and systems with Ryzen AI Max and AI 9 processors. AMD adapted the neural network to run on INT8 shader hardware rather than the FP8 matrix hardware found in newer cards, with a further-shrunk version for handhelds. The update also brings improved frame pacing for Frame Generation, upcoming Vulkan API support, and wider rollout of Ray Regeneration.
tomshardware.com
· 2026-10-20
AMD is expanding its FSR 4.1 upscaling technology beyond the Radeon RX 9000 series, rolling it out today to RX 6000-series GPUs and Ryzen AI Max/9 300 and 400 series devices via the Adrenalin Edition 26.10.1 drivers. The company also confirmed FSR 4.1 is coming to Xbox Series S and X consoles and handhelds like the Xbox Ally X, though no release date was given beyond 'coming soon.' FSR 4.1 supports over 300 games including Cyberpunk 2077, Battlefield 6, and Assassin's Creed Shadows.
theverge.com
· 2026-10-20
A free, open-source application called Shader Compilation Stutter Killer (SCSKiller) precompiles game shaders into the GPU driver's cache before launch, aiming to prevent mid-game freezes caused by on-the-fly shader compilation. It works at the engine level, supporting titles built on Unreal Engine 4 and 5, Unity, RE Engine, and FromSoftware's engines, rather than requiring a per-game whitelist. Testers tried it across several games known for stutter issues to evaluate its effectiveness.
techspot.com
· 2026-10-20
Developer Daniel Blanco updated his DLSS-NR mod to version 0.8.0, expanding it beyond Neural Rendering to include DLSS Super Resolution 4.5, Frame Generation, and Ray Reconstruction on AMD Radeon RX 6000, 7000, and 9000 series GPUs. The mod also bundles FSR 4.1.1 for consistency and works through a NeuralHub loader that injects these features into any DirectX 12 game using FSR, DLSS, or XeSS.
tomshardware.com
· 2026-10-18